Improving Teachers’ Competency in Using Interactive Flat Panel as Technology-Based Gamification Learning Media
DOI:
https://doi.org/10.31004/basicedu.v10i4.12665Abstract
Di era digital saat ini, integrasi teknologi dalam pembelajaran dasar sangat penting, namun kompetensi guru sekolah dasar dalam merancang media interaktif yang selaras dengan tujuan kurikulum masih terbatas. Penelitian ini bertujuan untuk mengevaluasi peningkatan kompetensi guru SD Negeri 1 Jogopaten dalam merancang aktivitas berbasis game interaktif "Tarik Tambang" menggunakan Interactive Flat Panel (IFP). Berbeda dengan penelitian terdahulu yang hanya mengidentifikasi kebutuhan pelatihan guru tanpa memberikan metodologi konkret, penelitian ini menawarkan keunikan berupa program pendampingan langsung yang melatih guru mengonstruksi materi dan memodifikasi perangkat lunak game secara mandiri. Penelitian tindakan sekolah ini dilaksanakan secara kolaboratif dalam dua siklus melalui komunitas belajar sekolah, dengan melibatkan 8 orang guru sebagai subjek penelitian. Setelah pendampingan intensif pada Siklus I dan Siklus II, guru mulai mampu mengelola lembar kerja digital (spreadsheet), memasukkan soal-soal berbasis rangsangan (stimulus) secara mandiri, hingga membagikan tautan pendek game yang siap pakai. Kemampuan guru meningkat signifikan dengan rata-rata skor kelompok sebesar 30%, yaitu dari kategori "kurang" (66,8) pada Siklus I menjadi kategori "baik" (86,9) pada Siklus II. Pada akhir penelitian, sebanyak 75% dari total guru berhasil mencapai target ketuntasan dengan predikat minimal "baik". Penelitian ini membuktikan bahwa pendampingan terstruktur melalui komunitas belajar efektif memitigasi kecemasan teknologi guru serta mengubah peran mereka dari sekadar pengguna pasif menjadi kreator konten digital yang kreatif.
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