The Design of Religious Value-Based Teaching Materials in Increasing Students’ Learning Achievement Elementary School
DOI:
https://doi.org/10.31004/basicedu.v6i1.2235Keywords:
teaching material, comic, religious, learning achievement, elementary schoolAbstract
References
Abadi Prastowo, A. (2014). Panduan Kreatif Membuat Bahan Ajar Inovatif. Jogjakarta: Diva Press.
Ahmar, A., & Rahman, A. (2017). Development of teaching material using an Android. Global Journal of Engineering Education, 19(1).
Arifin, M., Nurdyansyah, I. R., & Fauji, I. (2019). Teaching media of fiqh magazine model to improve prayer understanding in primary school students. Universal Journal of Educational Research, 7(8), 1820–1825.
Baharun, H., & Ummah, R. (2018). Strengthening students’ character in akhlaq subject through problem based learning model. Tadris: Jurnal Keguruan Dan Ilmu Tarbiyah, 3(1), 21–30.
Branch, R. M. (2009). Instructional design: The ADDIE approach (Vol. 722). Springer Science & Business Media.
Cahyono, A. E. Y. (2017). Pengembangan Perangkat Pembelajaran Problem-Based Learning Berorientasi pada Kemampuan Berpikir Kreatif dan Inisiatif Siswa. Pythagoras: Jurnal Pendidikan Matematika, 12(1), 1–11.
Chrisyarani, D. D., & Yasa, A. D. (2018). Validasi modul pembelajaran: Materi dan desain tematik berbasis PPK. Premiere Educandum: Jurnal Pendidikan Dasar Dan Pembelajaran, 8(2), 206.
Fauyan, M. (2019). Developing Interactive Multimedia Through Ispring on Indonesian Learning with the Insight Islamic Values in Madrasah Ibtidaiyah. Al Ibtida: Journal Pendidikan Guru MI, 6(2).
Iasha, V., Al Ghozali, M. I., Supena, A., Wahyudiana, E., Setiawan, B., & Auliaty, Y. (2020). The Traditional Games Effect on Improving Students Working Memory Capacity in Primary Schools. Proceedings of the 4th International Conference on Learning Innovation and Quality Education, 1–5.
Lowman, J., Stone, L. T., & Guo, J. (2018). Effects of interactive book reading for increasing children’s knowledge of instructional verbs. Communication Disorders Quarterly, 39(4), 477–489.
Luhmann, M., Fassbender, I., Alcock, M., & Haehner, P. (2021). A dimensional taxonomy of perceived characteristics of major life events. Journal of Personality and Social Psychology, 121(3), 633.
Marien, M. W. (2021). What Shall We Tell the Children? Photography and its Text (Books). In Illuminations (pp. 207–222). Routledge.
Marini, T. (2020). A Picture Story Book Based on Minangkabau Culture for Religion and Moral Early Childhood. 2nd International Conference on Social Science and Character Educations (ICoSSCE 2019), 283–285.
Mawardi, M. (2014). Model Desain Pembelajaran Konsep Dasar PKn Berbasis Belajar Mandiri Menggunakan Moodle. Kab. Semarang. Widya Sari Press.
Pennell, A. E., Wollak, B., & Koppenhaver, D. A. (2018). Respectful representations of disability in picture books. The Reading Teacher, 71(4), 411–419.
Pratiwi, S., Komala, E., & Monariska, E. (2020). Pengembangan bahan ajar berbasis cerita bergambar matematika. Jurnal Analisa, 6(2), 143–152.
Saregar, A., Giyoto, Ariyani, F., Pawe, T. I., Pricilia, A., & Astriawan, D. (2019). How to Design Physics Posters Learning Media with Islamic Values in Developing Learning Motivation and Student Character? Journal of Physics: Conference Series, 1155, 12093. https://doi.org/10.1088/1742-6596/1155/1/012093
Setiawan, B., Septianto, R., Suhendra, D., & Iskandar, F. (2017). Measurement of 3-axis magnetic fields induced by current wires using a smartphone in magnetostatics experiments. Physics Education, 52(6), 065011. https://doi.org/10.1088/1361-6552/aa83e3
Syafei, I. (2019). Pengembangan Bahan Ajar Pendidikan Agama Islam Berbasis Problem Based Learning Untuk Menangkal Radikalisme Pada Peserta Didik Sma Negeri di Kota Bandar Lampung. Al-Tadzkiyyah: Jurnal Pendidikan Islam, 10(1), 137–158.
Tønnessen, E. S., & Hoel, T. (2019). Designing dialogs around picture book apps. In Reading in the digital age: Young children’s experiences with e-books (pp. 197–215). Springer.
Wiana, W., Barliana, M. S., & Riyanto, A. A. (2018). The Effectiveness of Using Interactive Multimedia Based on Motion Graphic in Concept Mastering Enhancement and Fashion Designing Skill in Digital Format. International Journal of Emerging Technologies in Learning, 13(2).
Downloads
Published
How to Cite
Issue
Section
Citation Check
License
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work’s authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal’s published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).