Penerapan Media Aplikasi Permainan Apollo Comet untuk Meningkatkan Motivasi Belajar Siswa Sekolah Dasar
DOI: https://doi.org/10.31004/basicedu.v6i4.3440
Article Metrics
Abstract Views : 192 timesPDF Downloaded : 107 times
Abstract
Keywords
Full Text:
PDFReferences
Alneyadi, S. S. (2019). Virtual lab implementation in science literacy: Emirati science teachers’ perspectives. Eurasia Journal of Mathematics, Science and Technology Education, 15(12). https://doi.org/10.29333/ejmste/109285
Fani Yantik, Suttrisno, W. (2022). Desain Media Pembelajaran Flash Card Math dengan Strategi Teams Achievement Division (STAD) terhadap Hasil Belajar Matematika Materi Himpunan. Jurnal Basicedu, 6(3), 3420–3427. https://doi.org/https://doi.org/10.31004/basicedu.v6i3.2624
Ferryka, P. Z. (2018). Permainan ular tangga dalam pembelajaran matematika di sekolah dasar. 29(100). https://doi.org/10.31227/osf.io/8bwg3
Firman, F., & Maisyarah, E. (2019). Media Permainan Ular Tangga, Motivasi Dan Hasil Belajar Peserta Didik Di Sekolah Dasar. January. https://doi.org/10.31227/osf.io/46prn
Fortuna, R. A., & Fitria, Y. (2021). Upaya Meningkatkan Literasi Sains Siswa Sekolah Dasar dalam Pembelajaran Daring Akibat Covid-19. Jurnal Basicedu, 5(4), 2054–2061. https://doi.org/10.31004/basicedu.v5i4.1034
Fransisca, R., Wulan, S., & Supena, A. (2020). Meningkatkan Percaya Diri Anak dengan Permainan Ular Tangga Edukasi. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 4(2), 630. https://doi.org/10.31004/obsesi.v4i2.405
George, A., Zowada, C., Eilks, I., & Gulacar, O. (2021). Exploring chemistry professors’ methods of highlighting the relevancy of chemistry: Opportunities, obstacles, and suggestions to improve students’ motivation in science classrooms. Education Sciences, 11(1), 1–12. https://doi.org/10.3390/educsci11010013
Lin, M. H., Chen, H. C., & Liu, K. S. (2017). A study of the effects of digital learning on learning motivation and learning outcome. Eurasia Journal of Mathematics, Science and Technology Education, 13(7), 3553–3564. https://doi.org/10.12973/eurasia.2017.00744a
Mar’atusholihah, H., Priyanto, W., & Damayani, A. T. (2019). Pengembangan Media Pembelajaran Tematik Ular Tangga Berbagai Pekerjaan. Jurnal Mimbar PGSD Undiksha, 7(3), 253–260.
Nofiana, M., & Julianto, T. (2018). Upaya Peningkatan Literasi Sains Siswa Melalui Pembelajaran Berbasis Keunggulan Lokal. Biosfer : Jurnal Tadris Biologi, 9(1), 24. https://doi.org/10.24042/biosf.v9i1.2876
Novita, L., & Sundari, F. S. (2020). Peningkatan Hasil Belajar Siswa Menggunakan Media Game Ular Tangga Digital. Jurnal Basicedu, 4(3), 716–724. https://doi.org/10.31004/basicedu.v4i3.428
Pendidikan, J., Ilmu, D., Syafitri, A., & Amir, H. (2019). 3 1,2,3. 3(2), 132–138.
Rekysika, N. S., & Haryanto, H. (2019). Media Pembelajaran Ular Tangga Bilangan Untuk Meningkatkan Kemampuan Kognitif Anak Usia 5-6 Tahun. Cakrawala Dini: Jurnal Pendidikan Anak Usia Dini, 10(1), 56–61. https://doi.org/10.17509/cd.v10i1.16000
Romance, N., & Vitale, M. (2017). Implications of a Cognitive Science Model Integrating Literacy in Science on Achievement in Science and Reading: Direct Effects in Grades 3–5 with Transfer to Grades 6–7. International Journal of Science and Mathematics Education, 15(6), 979–995. https://doi.org/10.1007/s10763-016-9721-2
Schürmann, L., Gaschler, R., & Quaiser-Pohl, C. (2021). Motivation theory in the school context: differences in preservice and practicing teachers’ experience, opinion, and knowledge. European Journal of Psychology of Education, 36(3), 739–757. https://doi.org/10.1007/s10212-020-00496-z
Srirahayu, R. R. Y., & Arty, I. S. (2018). Validitas dan reliabilitas instrumen asesmen kinerja literasi sains pelajaran Fisika berbasis STEM. Jurnal Penelitian Dan Evaluasi Pendidikan, 22(2), 168–181. https://doi.org/10.21831/pep.v22i2.20270
Suliyanah, Deta, U. A., Kurniawan, F. K., Lestari, N. A., Yantidewi, M., Jauhariyah, M. N. R., & Prahani, B. K. (2021). Literature Review on the Use of Educational Physics Games in Improving Learning Outcomes. Journal of Physics: Conference Series, 1805(1). https://doi.org/10.1088/1742-6596/1805/1/012038
Suttrisno, S. (2021). Pengaruh Pemanfaatan Alat Peraga Ips Terhadap Kinerja Guru Sekolah Dasar. Jurnal Ilmiah Pendidikan Dasar, 8(1), 77-90.
Suttrisno, S., Riyanto, Y., & Subroto, W. T. (2020). Pengaruh Model Value Clarification Technique (Vct) Berbasis Kearifan Lokal Terhadap Motivasi Belajar Dan Hasil Belajar Siswa. 5(1), 718–729.
Suttrisno, S., & Puspitasari, H. (2021). Pengembangan Buku Ajar Bahasa Indonesia Membaca dan Menulis Permulaan (MMP) Untuk Siswa Kelas Awal. Tarbiyah Wa Ta’lim: Jurnal Penelitian Pendidikan Dan Pembelajaran, 8(2), 83–91. https://journal.uinsi.ac.id/index.php/Tarbiyawat/article/view/3303
Valladares, L. (2021). Scientific Literacy and Social Transformation: Critical Perspectives About Science Participation and Emancipation. In Science and Education (Vol. 30, Issue 3). Springer Netherlands. https://doi.org/10.1007/s11191-021-00205-2
Widiana, I. W., Parera, N. P. G., & Sukmana, drianus I. W. I. Y. (2019). Media Permainan Ular Tangga Untuk Pengetahuan Ipa. Journal of Education Technology, 3(4), 315–322.
Yuliati, Y. (2017). Literasi Sains Dalam Pembelajaran Ipa. Jurnal Cakrawala Pendas, 3(2), 21–28. https://doi.org/10.31949/jcp.v3i2.592
Zou, D., Zhang, R., Xie, H., & Wang, F. L. (2021). Digital game-based learning of information literacy: Effects of gameplay modes on university students’ learning performance, motivation, self-efficacy and flow experiences. Australasian Journal of Educational Technology, 37(2), 152–170. https://doi.org/10.14742/AJET.6682
Altmetric Dimensions
Refbacks
- There are currently no refbacks.
Copyright (c) 2022 Nur Azizah, Suryanti Suryanti, Nadi Suprapto

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.